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Post by Morreion on Sept 11, 2014 16:29:08 GMT -5
Let It Go - A Modest Proposal for Perpetuating Joy in Online Games (Lum the Mad)My simple heresy that I would like to propose for online game development is this: we should be comfortable with customers leaving. For the right reasons, not because we messed up a patch and destroyed all their characters, but because they’ve played the game, they’ve had fun, and they’re done, and ready for our next game. If you believe in what you do, and why you do, it’s not only destructive to your game’s bottom line, but simply wrong to keep them longer than they want to – than they should be there. There’s a lot of details in *how* this would happen, but for now, I just want to plant this small spark.
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Post by dortmunder on Sept 11, 2014 20:59:45 GMT -5
Honestly, I thought Lum would be(or was) a better writer I can remember reading some of this stuff back in the UO days, and it was glorious. This, not so much.
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Post by Regolyth on Sept 12, 2014 10:20:26 GMT -5
Well said. That quoted paragraph summed it up nicely.
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