Post by Morreion on Dec 6, 2013 15:08:13 GMT -5
Great title! ;D
Life is Feudal official site
Here's a trailer for promising indie sandbox Life is Feudal (Massively)
Need another indie sandbox to pin your player-generated hopes and dreams upon? Life is Feudal might be up to the task if the game's latest trailer is any indication. Bitbox's brief video clip highlights features including a seamless open world, 100 percent terraforming, "flexible free building," physics-based melee and ranged combat with aiming, crafting minigames, a realistic player damage system, and a combat formation system.
Bitbox's press release says that additional game-related details are coming in the future, including information on a "complex food and cooking system" as well as full loot mechanics, skill and stat caps, and weapon combos.
Life is Feudal begins Indiegogo campaign (Massively)
Bitbox has been working on Life is Feudal for over three years but recently decided that an Indiegogo campaign was needed to further finance the title to the tune of €200,000. "We have reached a point where additional external funding is required for us to complete the development and release our game, and we spent many nights and days weighing our options," the devs wrote on the campaign page.
The project page has a good summary of this ambitious title's selling points, including a 441-square-kilometer seamless world, full terraforming, a rich crafting system, a no-target combat system, and the ability to track and hunt wild animals.
Life is Feudal Interviews: Out to Defy the Odds (MMORPG.com)
Life is Feudal has been receiving a lot of attention the last few weeks due to the launch of an Indigogo funding project and after releasing tons of new information about a sandboxer's MMO dream. We caught up with Vladmir aka "Bobik" to talk about Life is Feudal and how the team is looking to set the MMO-space on its ear.
MMORPG.com: What are the four or five top features that set Life is Feudal apart from other titles in the genre?
Vladimir:
*100% terraforming and free building
*No target physics based melee and ranged combat
*Minigames concept and some other interesting features in crafting system
*Ability to possess real private property and land claims in a non-instanced one seamless world
*Unit and formation combat bonuses system
Life is Feudal official site
Here's a trailer for promising indie sandbox Life is Feudal (Massively)
Need another indie sandbox to pin your player-generated hopes and dreams upon? Life is Feudal might be up to the task if the game's latest trailer is any indication. Bitbox's brief video clip highlights features including a seamless open world, 100 percent terraforming, "flexible free building," physics-based melee and ranged combat with aiming, crafting minigames, a realistic player damage system, and a combat formation system.
Bitbox's press release says that additional game-related details are coming in the future, including information on a "complex food and cooking system" as well as full loot mechanics, skill and stat caps, and weapon combos.
Life is Feudal begins Indiegogo campaign (Massively)
Bitbox has been working on Life is Feudal for over three years but recently decided that an Indiegogo campaign was needed to further finance the title to the tune of €200,000. "We have reached a point where additional external funding is required for us to complete the development and release our game, and we spent many nights and days weighing our options," the devs wrote on the campaign page.
The project page has a good summary of this ambitious title's selling points, including a 441-square-kilometer seamless world, full terraforming, a rich crafting system, a no-target combat system, and the ability to track and hunt wild animals.
Life is Feudal Interviews: Out to Defy the Odds (MMORPG.com)
Life is Feudal has been receiving a lot of attention the last few weeks due to the launch of an Indigogo funding project and after releasing tons of new information about a sandboxer's MMO dream. We caught up with Vladmir aka "Bobik" to talk about Life is Feudal and how the team is looking to set the MMO-space on its ear.
MMORPG.com: What are the four or five top features that set Life is Feudal apart from other titles in the genre?
Vladimir:
*100% terraforming and free building
*No target physics based melee and ranged combat
*Minigames concept and some other interesting features in crafting system
*Ability to possess real private property and land claims in a non-instanced one seamless world
*Unit and formation combat bonuses system