Post by Morreion on Feb 5, 2014 12:36:58 GMT -5
Standalone DayZ looks to be taking cues from EVE Online (Massively)
When you actually build a simulation of the post-zombie landscape, where do you look for inspiration about what happens next? To the stars, according to DayZ's Dean Hall. In a recent interview, Hall discusses the ways that EVE Online creates a persistent world fueled primarily by player interactions and backstabbing, which he sees as the future of the standalone DayZ. Not just in the case of survivors turning on one another, but in the ability to actually create safe regions through the world carved out by player ingenuity.
Gamescom 2013: DayZ standalone delayed, Hall not worried (Massively)
"The awkward thing is the only thing we're waiting on is the core network architecture," Hall said, speaking at this week's Gamescom. "That's the kind of thing only a few people can work on. It's very specialized. It's like, you can't throw more pilots at a plane. You put a thousand pilots in a plane, it's not going to fly any faster."
Latest DayZ video blog touches on usability, optimization (Massively)
If you've got an extra 20 minutes -- and you're a DayZ fan -- Dean Hall's latest video dev blog is worth a look. Hall starts off with usability changes, and he shows off the new UI along with various context-sensitive improvements and functionality. He also talks a bit about DayZ's work-in-progress animations, its reloading mechanics, and a few other bits and bobs related to the standalone sandbox survival sim's ongoing development.
DayZ standalone shows up on Steam database (Massively)
"All I can say is that progress has been very good," Hall said. "We're a mix of nervous and excited. And as I'd stated on my twitter when I announced my break from social media/updates, we are on the final lap. Part of the final process involves the actual administration of the release, which is actually surprisingly complex and time-consuming. So, to confirm, there is no release date announcement and we're 100 percent focused on getting the alpha out the door."
DayZ standalone releases alpha on Steam (Massively)
The launch was accompanied by a trailer which has since been pulled from the Steam store due to its graphic nature. Lead developer Dean Hall bemoaned the move on Twitter: "At the last minute, despite being told of the contents of my trailer for DayZ, Steam pulled my trailer due to censorship." The video is still on YouTube if you're curious, although be aware that it is NSFW and has a scene of a suicide.
DayZ moves 172,000 copies in first 24 hours of early access (Massively)
The standalone version of Arma II zombie survival mod DayZ, which stealthily went live via Steam's early access program earlier this week, has generated $5.1 million in its first 24 hours of availability. According to Bohemia Interactive's Maruk Spanel, DayZ moved 172,500 copies on launch day and 142,403 players were online at the time of his last update.
DayZ sells 400,000 copies in its first week of early access (Massively)
The official update stresses once again that the game is still very much in an early state, and the people who purchase it should be ready to take part in the ongoing development progress rather than expecting to get a finished game.
DayZ destroys Hall's early sales expectations (Massively)
Hall goes on to explain that he would've considered 250,000 sales in the first quarter to be a success, "so to move nearly 800,000 in under a month is crazy." Finally, Hall recommends that gamers do their homework before shelling out $29.99 for the zombie survival sandbox's early access client. "I would recommend a very careful and critical review of whether purchasing now is such a good idea," he wrote on Reddit. "There are many problems which can ruin your gameplay experience. These are being actively fixed, but if you delayed your purchase by a month you would pay the same price but it would be a better experience."
DayZ won't be released in 2014 (Massively)
the development team is looking toward future features including customizable vehicles, structures, and in-depth mechanics for hunting and cooking animals in the wild. At 875,000 copies sold, it seems that the game is carving a niche for itself among zombie survival enthusiasts even if it is still very early in its development.
DayZ griefers force victims to sing (Massively)
In the following video, you can see and hear players sneak up on unprepared foes, force them to their knees at gunpoint, and then offer them a choice. Either they sing their national anthem or they get shot. The bandits don't make their victims sing the entire thing and are recorded saying that they'll help them out with in-game supplies if they go along with it.