Post by Morreion on May 13, 2010 6:55:57 GMT -5
Rift: Planes of Telara official site
Join legions of adventurers in Rift: Planes of Telara, a new fantasy massively multiplayer online role-playing game (MMORPG) set in a world being torn apart.
Rifts violently rip into reality across the land and release powerful forces that threaten the very existence of Telara. Each breach brings with it new characters, events, and treasures, while the world itself changes dynamically around you.
Play with your friends across vast, lavishly detailed environments, or go head-to-head in challenging Player versus Player (PvP) combat as you battle to uncover the secrets of the planes. Build and advance your character using an innovative new class system with limitless possibilities.
The rifts have divided the people and endanger the world. Whether you fight to seal the rifts forever, or harness their power for your own, epic adventures lie ahead for those willing to fight for the future of Telara.
Rifts violently rip into reality across the land and release powerful forces that threaten the very existence of Telara. Each breach brings with it new characters, events, and treasures, while the world itself changes dynamically around you.
Play with your friends across vast, lavishly detailed environments, or go head-to-head in challenging Player versus Player (PvP) combat as you battle to uncover the secrets of the planes. Build and advance your character using an innovative new class system with limitless possibilities.
The rifts have divided the people and endanger the world. Whether you fight to seal the rifts forever, or harness their power for your own, epic adventures lie ahead for those willing to fight for the future of Telara.
Rift: Planes of Telara Facebook page
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Rift: Planes of Telara: Demoing Rift
MMORPG.com's Bill Murphy recently traveled to the Trion offices and sat in on a presentation and demo for Rift: Planes of Telara.
Once we had seen the character creation Morgan loaded us into the proper world and I immediately became slack-jawed at the artwork. The screenshots simply don't do the game's beauty justice. You can really see that the company has hired a top-notch art team to create a distinct and gorgeous looking world for the game. People mill about an NPC camp with believable weight to their movements, each person looks different, and I can't stop staring at a short clergyman of sorts with a very squared and tall hat. He reminds me of a fatter version of the priest from The Princess Bride and I catch myself chuckling each time Morgan steers her Inquisitor past the little guy...
I couldn't argue with that decision, especially when I saw just how playable the game seemed in such an early alpha stage. The animations are gorgeous and Simon told me that they have something astronomical like over 10,000 plus animations in the game and that each class, character, and mob has a wealth of different movements to pull from. The armor and clothing on the Inquisitor Morgan played flowed and bounced very fluidly, and when I asked if the game was going to have an extensive array of armor and weapons with customization available, Simon assured me that they team is working very hard on making sure players will have oodles of options available to them and that dying for armor and clothing was already available in the game...
Morgan pulled back for a brief moment to show us how the sky around the area of the Rift had changed greatly and it was apparent that players from miles away should be able to see where a Rift might be occurring and head to the aid of their fellow players in such an event. As she used her hammer and developer-invincibility to beat down the giant plant, Simon pointed out to us how each character that takes part in an encounter gains loot as they participate in the Rift. No stopping to loot corpses, it all goes into a sort of personal sack that you can check out once the fighting's done. The longer you participate and the more you actually do during the encounter, the better you'll be rewarded. But this system ensures that everyone will get something for helping...
And with that our brief tour of Rift was complete. There is still so much more to see of the game. Guilds, the class system, PvP, and all of that are yet to be revealed but Simon promised that they were going to include all the "Greatest Hits" players have come to expect from a Triple-A MMORPG. That's a pretty bold claim to lay down, but with the financial backing Trion has at their disposal, the developer should be able to do just that.
I couldn't argue with that decision, especially when I saw just how playable the game seemed in such an early alpha stage. The animations are gorgeous and Simon told me that they have something astronomical like over 10,000 plus animations in the game and that each class, character, and mob has a wealth of different movements to pull from. The armor and clothing on the Inquisitor Morgan played flowed and bounced very fluidly, and when I asked if the game was going to have an extensive array of armor and weapons with customization available, Simon assured me that they team is working very hard on making sure players will have oodles of options available to them and that dying for armor and clothing was already available in the game...
Morgan pulled back for a brief moment to show us how the sky around the area of the Rift had changed greatly and it was apparent that players from miles away should be able to see where a Rift might be occurring and head to the aid of their fellow players in such an event. As she used her hammer and developer-invincibility to beat down the giant plant, Simon pointed out to us how each character that takes part in an encounter gains loot as they participate in the Rift. No stopping to loot corpses, it all goes into a sort of personal sack that you can check out once the fighting's done. The longer you participate and the more you actually do during the encounter, the better you'll be rewarded. But this system ensures that everyone will get something for helping...
And with that our brief tour of Rift was complete. There is still so much more to see of the game. Guilds, the class system, PvP, and all of that are yet to be revealed but Simon promised that they were going to include all the "Greatest Hits" players have come to expect from a Triple-A MMORPG. That's a pretty bold claim to lay down, but with the financial backing Trion has at their disposal, the developer should be able to do just that.