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Post by Morreion on Sept 9, 2011 13:27:15 GMT -5
Storyboard: Winner's circle (Massively)Eliot Lefebvre talks about what works and what doesn't in several games RP-wise. Star Trek Online
What it's doing right: Unlike the first game on this list, Star Trek Online wisely set itself at a point where established lore has yet to take root. Not only is it set in the future of the franchise, but it also gives you your own ship (and eventually several ships), your own crew, a dizzying number of character creation options, and an environment where everyone can be both an epic hero and a part of something bigger. How nifty is it to be able to write up not just a personal profile, but one for all of your crew members while heavily customizing their appearances?
The biggest flaw: Well, to be fair, it'd be nicer to have those features trimmed in favor of the officers' being able to interact with other players as something other than statues. There's no way to explore interactions aboard the ship outside of RP that happens in your head, providing you with a full staff of backstory NPCs who can't interact with anyone else. And as I mentioned when I first ranted, the game lacks critical environmental interaction features, including chairs and the lack of a decent toggle walk.
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