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Post by Morreion on Mar 18, 2011 11:26:04 GMT -5
Storyboard: Swapping tales (Massively)Have a core group; have an open storyline; weave together different plots; and keep the exits open. That is weaving, in the broadest strokes. It's the art of looking at the macro-story and figuring out how everything can lock together -- it's not a forced series of interactions but a natural outgrowth of deliberate vagueness. In a pen-and-paper game, you leave hooks for the GM to drag your character around. In an MMO, you leave hooks to latch on to other players.Storyboard: The story of the story (Massively)...you can't actually plan most of a story in a consensual environment. Instead, what you plan are setpieces and isolated incidents for everyone to interact with, smaller bits of stage setting that weave together into a larger and more satisfying whole.Have a plot skeleton; short and punchy wins the day; players should have personal stakes in the story. The plot skeleton should give the loosest picture of where events are possibly heading. It isn't set in stone and can change based on character reactions, but it gives a broad roadmap of events that can be used as a baseline. Running a longer story is helped by making these roadmaps available, either with one person mapping things out in broad strokes or with every player providing a loose individual picture.
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Post by Loendal on Mar 18, 2011 23:50:09 GMT -5
I dunno... Plotlines are somewhat of an irritant to me. Or at least the ones that I've seen and been involved in. The creator already knows where he wants to go and any static against that is usually pushed back upon by either manhandling of the other characters to fit into the main story or deliberately leaving them on the outside looking in. Roleplaying, to me (At least in terms of MMO's) is sort of a short-term, interactive Improv. Every character has some way they react to the world around them and those little bursts of light are the best roleplay experiences I can remember. It's not a huge, over-arching story that wins in my opinion, it's the small sessions without any destiny other then being involved. This, of course, doesn't apply to events such as weddings or important events such as coronations or anointing-to-the-priesthood kind of things (Just ask Kriss... Popo had a lovely little outburst during the ceremony for her ascension to High Priestess ) Those have to be done according to the event's purpose. At the end of the wedding they will be husband and wife... At the end of the ritual, she will be High Priestess of Discord, etc etc.
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