Post by Morreion on Mar 4, 2011 10:47:35 GMT -5
Wings Over Atreia: Shakespeare in Aion (Massively)
The difference actually comes in the level and intensity of the roleplay; everyone falls somewhere in the spectrum, from just being in-game to completely immersing himself. The most basic step of roleplaying is simply to adopt a personality then make decisions and conduct yourself as that personality would. Some RPers adopt nuanced speech patterns or accents. Backstories, character histories, and complex plots are all completely optional. For the self-labeled roleplayer, RP is basically broken into three main categories: light, medium, and heavy. While all roleplayers eschew 133t speak, those who participate in light tend to leave discussion about the real world out of the basic spatial chat channel, whereas heavy RPers tend to remain in-character in all chat channels.
Behind the Mask: Making concessions for roleplayers (Massively)
The problem in question is RP griefing. Champions has a large, robust roleplaying community.The center of roleplaying in CO is Club Caprice, and Caprice is currently under siege by unruly heroes lifting and throwing chairs around, spamming powers that destroy nearby tables or chairs, and being disruptive using the in-game chat. As one friend said, "Everyone who has thrown a chair in here has been under level 20, in a F2P Archetype, and wearing a lame costume."
Lost Pages of Taborea: Seeking out the roleplay (Massively)
The horizontal aspects of RoM have a lot to do with why I love the game so much. Of course, they are ripe for the roleplaying crowd, but roleplayers aren't limited to only those areas. I think there are both areas good for roleplaying and areas that aren't so clear but lend themselves well to roleplaying. It's about how you roleplay with RoM's features, not which features are best for roleplaying. This week, I want to take a look at a few ways you can seek out roleplaying, with an emphasis on the uninitiated. I finish with a sappy message about roleplaying and instant gratification. Pros can very well find some ideas past the break as well.
Hyperspace Beacon: It's against my programming to impersonate a deity (Massively)
In literary terms, we call this a Mary Sue. It is a situation in which the author exemplifies himself in the main character of the story. These stories tend to be boring or ridiculous because the main character can do no wrong no matter how preposterous or illogical his decisions may be. If you read comic books, Wolverine (in my opinion) is a prime example of this. What happens if we take this concept and put it in a setting where there are thousands of people playing the same game or even competing in some cases? You get a bunch of gods competing for the same throne in a no-win situation. BioWare has said that our character in Star Wars: The Old Republic is not going to be just any Bounty Hunter (or Smuggler or Trooper) but the best Bounty Hunter. How is that going to impact the story and our interactions with other players from an in-character perspective? For a game that is "putting the RP back in the MMORPG," this is dangerous ground.
The difference actually comes in the level and intensity of the roleplay; everyone falls somewhere in the spectrum, from just being in-game to completely immersing himself. The most basic step of roleplaying is simply to adopt a personality then make decisions and conduct yourself as that personality would. Some RPers adopt nuanced speech patterns or accents. Backstories, character histories, and complex plots are all completely optional. For the self-labeled roleplayer, RP is basically broken into three main categories: light, medium, and heavy. While all roleplayers eschew 133t speak, those who participate in light tend to leave discussion about the real world out of the basic spatial chat channel, whereas heavy RPers tend to remain in-character in all chat channels.
Behind the Mask: Making concessions for roleplayers (Massively)
The problem in question is RP griefing. Champions has a large, robust roleplaying community.The center of roleplaying in CO is Club Caprice, and Caprice is currently under siege by unruly heroes lifting and throwing chairs around, spamming powers that destroy nearby tables or chairs, and being disruptive using the in-game chat. As one friend said, "Everyone who has thrown a chair in here has been under level 20, in a F2P Archetype, and wearing a lame costume."
Lost Pages of Taborea: Seeking out the roleplay (Massively)
The horizontal aspects of RoM have a lot to do with why I love the game so much. Of course, they are ripe for the roleplaying crowd, but roleplayers aren't limited to only those areas. I think there are both areas good for roleplaying and areas that aren't so clear but lend themselves well to roleplaying. It's about how you roleplay with RoM's features, not which features are best for roleplaying. This week, I want to take a look at a few ways you can seek out roleplaying, with an emphasis on the uninitiated. I finish with a sappy message about roleplaying and instant gratification. Pros can very well find some ideas past the break as well.
Hyperspace Beacon: It's against my programming to impersonate a deity (Massively)
In literary terms, we call this a Mary Sue. It is a situation in which the author exemplifies himself in the main character of the story. These stories tend to be boring or ridiculous because the main character can do no wrong no matter how preposterous or illogical his decisions may be. If you read comic books, Wolverine (in my opinion) is a prime example of this. What happens if we take this concept and put it in a setting where there are thousands of people playing the same game or even competing in some cases? You get a bunch of gods competing for the same throne in a no-win situation. BioWare has said that our character in Star Wars: The Old Republic is not going to be just any Bounty Hunter (or Smuggler or Trooper) but the best Bounty Hunter. How is that going to impact the story and our interactions with other players from an in-character perspective? For a game that is "putting the RP back in the MMORPG," this is dangerous ground.