|
Post by Morreion on Feb 3, 2009 9:38:06 GMT -5
Yes, I'm talking about grouping ;D
I realize that there is a big market for soloing, and that games that do not require grouping at all have been successful, such as UO. There are frustrations in having to group, no doubt about it.
Yet too many MMOs are designed for solo play now. I'm sort of old school in this regard- I think soloing should be doable but more difficult than grouping, otherwise almost nobody groups and by default you have a solo game.
I'm not in favor of forced grouping, but incentivized grouping (group buffs, experience bonuses, etc.). Give a reason for wanting to group.
I realize that there is a big market for soloing these days. But game mechanics that give bonuses to grouping help develop a sense of community without making people do something if they really don't want to do it.
|
|
|
Post by Oatik on Feb 3, 2009 21:08:02 GMT -5
I think the 10 minute quest brought down grouping. How can you possibly have the same quests when you each of 40, but they take only 10 minutes. Even if you find someone who needs to kill 3 ROUS, you run off to the burning forest, killing your ROUSes and go on your separate ways.
Of course when they make epic quests for groups I never get them done because I don't know anyone. *sigh* Maybe the games are solo so I can keep playing.
|
|
|
Post by Morreion on Feb 4, 2009 8:54:03 GMT -5
You are 100% right, Oat. The quick quest system that dominates MMOs today has done much to throw a wet blanket on grouping.
This was first widely noticed in WoW (which was solo-friendly anyway if you didn't want to do instances). When I first played LOTRO, I noticed tons of "looking for X, Y, Z quests, send me a tell" spam, people would form a group, get that quest done in 10 minutes and then "c ya!" and they dropped the group.
Back in the day- DAoC, for example- there were a lot fewer quests. Players grouped up to go do a dungeon, or to go camp a spawn, or just to roam over a zone. This kind of play encouraged people to stick around in a group, you'd get to know them, who was good, easy to work with, etc. In other words, you developed friendships and found guilds that you liked a lot easier. It's easy to dismiss that playstyle as 'grinding' now, but it had its advantages.
|
|
|
Post by Oatik on Feb 4, 2009 10:27:53 GMT -5
Vanguard was pretty old school, I had quests to go kill 100 enemies or collect 1000 coins! I think I spent a week grinding out coins in the arena.
|
|