Post by Morreion on Nov 19, 2010 9:51:59 GMT -5
Over on the Rift RP board there are a couple of threads that I thought worth posting:
DEVELOPING YOUR CHARACTER (Rift RP Forum)
( Why It's Important For Your Own Enjoyment )
Lord_Stormbow posted:
"Quirks. Idiosyncrasies, those little funny traits real people often have. Does your character have any? If so, great, and if not, why not? They needn't be horrible or detrimental, only noticeable, making your character stand out in your, the GM's, and the other player's minds. If you play another dull, two-dimensional fighter, who can expect one to care about that, even during the game, let alone remember it long after the campaign ends? ****, even you probably won't care about it after a time. But if you play Ordamen of the red, well, he's interesting, memorable, and fun. Funny thing about that Ordamen; he hated the color red, and with the blood flowing in his warrior's profession, it was amusing the things he would do to keep clean and avoid staining his clothing. He'd often even carry several cloaks with him, just in case one became spattered, and I swear he spent a great deal of time in clothing shops in every hamlet and village we went through, always having special outfits made to order. Hey, wait a minute. This doesn't sound like a fighter. Well, good. Quirks, we call them, and they add depth to your character, from the minor vows (he swears he will never eat fish) to the compulsive disorders (she was constantly humming during combat, no matter how much you implored her to keep quiet). Anything you can imagine may be used as a quirk. Of course, it has been suggested that the 6th level clerical Heal spell can rid one of insanity, and why not minor quirks if need be, but that's neither here nor there, unless, of course, one of your character's goals in life is to rid themselves of such a compulsion."
Roleplaying "Evil" - How it works, and a few quirks (Rift RP Forum)
Tinker posted:
"One of the reasons I play an evil character so well is I never, and I mean NEVER, let on my character is evil. There is no giveaway; no maniacal laugh, no babbling in a insane "cute" way (has anyone ever met someone truly insane? they're not cute believe me). No sharpening of daggers in a corner, no sneer, no smirk. Granted, my character class may be assassin because it says so on my character profile (and there is nothing I find more annoying than someone who just seems to KNOW my character, who is sitting at a table in a robe, reading a book, is an assassin - can we PLEASE do away with any class labelling in profile?). But does being an assassin make them evil? Everyone assumes so...therefore, they completely ignore the fact that my very demure, seemingly considerate priest has been manipulating several people at once to her own ends until they're at each others' throats."
DEVELOPING YOUR CHARACTER (Rift RP Forum)
( Why It's Important For Your Own Enjoyment )
Lord_Stormbow posted:
"Quirks. Idiosyncrasies, those little funny traits real people often have. Does your character have any? If so, great, and if not, why not? They needn't be horrible or detrimental, only noticeable, making your character stand out in your, the GM's, and the other player's minds. If you play another dull, two-dimensional fighter, who can expect one to care about that, even during the game, let alone remember it long after the campaign ends? ****, even you probably won't care about it after a time. But if you play Ordamen of the red, well, he's interesting, memorable, and fun. Funny thing about that Ordamen; he hated the color red, and with the blood flowing in his warrior's profession, it was amusing the things he would do to keep clean and avoid staining his clothing. He'd often even carry several cloaks with him, just in case one became spattered, and I swear he spent a great deal of time in clothing shops in every hamlet and village we went through, always having special outfits made to order. Hey, wait a minute. This doesn't sound like a fighter. Well, good. Quirks, we call them, and they add depth to your character, from the minor vows (he swears he will never eat fish) to the compulsive disorders (she was constantly humming during combat, no matter how much you implored her to keep quiet). Anything you can imagine may be used as a quirk. Of course, it has been suggested that the 6th level clerical Heal spell can rid one of insanity, and why not minor quirks if need be, but that's neither here nor there, unless, of course, one of your character's goals in life is to rid themselves of such a compulsion."
Roleplaying "Evil" - How it works, and a few quirks (Rift RP Forum)
Tinker posted:
"One of the reasons I play an evil character so well is I never, and I mean NEVER, let on my character is evil. There is no giveaway; no maniacal laugh, no babbling in a insane "cute" way (has anyone ever met someone truly insane? they're not cute believe me). No sharpening of daggers in a corner, no sneer, no smirk. Granted, my character class may be assassin because it says so on my character profile (and there is nothing I find more annoying than someone who just seems to KNOW my character, who is sitting at a table in a robe, reading a book, is an assassin - can we PLEASE do away with any class labelling in profile?). But does being an assassin make them evil? Everyone assumes so...therefore, they completely ignore the fact that my very demure, seemingly considerate priest has been manipulating several people at once to her own ends until they're at each others' throats."