Post by Morreion on May 15, 2014 8:25:13 GMT -5
World of Darkness canceled
CCP reveals World of Darkness details to bloodthirsty fans (Massively)
It's CCP's desire to emulate LARPing (live-action roleplaying) as much as possible with World of Darkness, with plenty of metaplots running inside the game and without. Players will begin as a mortal human who can make the choice to become a kindred (vampire) or stay mortal for the duration of their characters' lives. There's a very real danger that characters might experience "final death" -- permadeath -- if they take too many risks. If you get in over your head, you can retreat to your character's Haven for safety.
The entire game will take place at night and on one server, and CCP is definitely aiming it toward the hardcore set. Nudity, gore, and insanity effects are all par for the course.
If players push outside of the acceptable boundaries too often, they'll lose "humanity" points and could become flagged for constant attack by other players and NPCs. Play your cards right and you may become the prince of the city. The game will change over time with dynamic events, and CCP promises that there will be real consequences for player decisions.
Vampire MMO World of Darkness being played internally at Eve Online maker CCP (Eurogamer)
"We're playing it internally at CCP. It's actually a problem that some of our employees are losing themselves already in the World of Darkness as we go through the playtests.
World of Darkness 'years away' from launch (Massively)
If you are hanging your hopes and dreams on World of Darkness coming along to rescue you from the humdrum of life and your precious mortality, well... be prepared to settle in for a good long wait. Executive Producer Chris McDonough said in an interview that the title is still in pre-production and that players shouldn't expect to see it for a few years yet. However, CCP did show a few technical videos to the press to assure folks that the game is still alive.
Layoffs at CCP's Atlanta office confirmed: World of Darkness development affected (Massively)
Rumours began circulating just a few hours ago about layoffs at CCP Games' Atlanta office. It was reported that an unknown number of staff working on the World of Darkness MMO had been unexpectedly laid off right before the Christmas holidays. The originally unconfirmed tipoff came from several posts on Twitter, and GameBreaker later reported that an anonymous source named the layoffs as Level Designers and various other Producers and Designers on World of Darkness.
World of Darkness drawing inspiration from sandbox survival games while EVE CE goes on sale (Massively)
CCP assured World of Darkness fans that the project is "evolving rapidly" despite recent layoffs, will have a presence at Fanfest in May, and is even taking cues from sandbox survival games for its development.
CCP shuttering World of Darkness (Massively)
After a weekend full of Reddit rumors, CCP has formally announced that it is ceasing development on World of Darkness.
The company laid off 56 employees from its Atlanta-based studio and will now focus exclusively on games set in its EVE Online universe. "To our current and former employees and fans of World of Darkness, I am truly sorry that we could not deliver the experience that we aspired to make," CEO Hilmar Petursson said in a statement. "We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short. One day I hope we will make it up to you."
Here's what CCP's World of Darkness looked like (Massively)
Eurogamer reports that WoD featured safe zones such as your haven and various Elysium areas near churches, but otherwise the game allowed for open PvP. CCP's take on the beloved White Wolf property also featured four clans: the Tremere, Brujah, Toreador, and Ventrue, each with different skills, abilities, and aspect buffs.
Hemorrhage: World Of Darkness Screens And Details Leak (Rock Paper Shotgun)
The playtest manual is from March so, assuming it’s real, the decision to cancel really was recent. It was clearly still early days for the game, incomplete and bugged, but many of its ideas seem settled.
The manual explains a fair number of these. It teaches about ‘Paths of Enlightenment’ which seem to be analogous to traditional MMORPG classes and roles (rather than morality codes, as in the tabletop RPG), and how to gain ‘Essences’ which boost these by tracking and feeding from certain types of mortal. We learn about turning NPCs into ghouls to have them complete missions, and jockeying for control of the hunting grounds which let players benefit from others’ missions. It tells us about how XP gain would’ve been a bit EVE-y, offering a certain amount per day if players have enough blood to buy them, and saving any missed points from past days in case they have a windfall of vitae.
This is a shame. Not that I ever played the tabletop or LARP version of the game, but it would have been a very different setting (urban horror) with interesting characters (clans of vampires subject to permadeath).