Post by Morreion on Oct 15, 2010 10:24:27 GMT -5
Richard Bartle (Wikipedia)
Richard Allan Bartle (born 10 January 1960 in Ripon, England) is a British writer, professor and game researcher, best known for being the co-author of MUD, the first multi-user dungeon. He is one of the pioneers of the massively multiplayer online game industry.
You Haven't Lived (Richard Bartle's Blog)
Pleasing The Teller: Bartle's keynote speech at the 2009 Independent MMO GDC (PDF file)
This powerpoint presentation is worth reading- it discusses the general unease with current MMOs, why this exists and how to get past it. It also touches on theme parks versus sandboxes.
Game Developers Choice Online Awards to knight Richard Bartle as a "Game Legend" (Massively)
The First Annual Game Developers Choice Online Awards
The Online Game Legend Award
The Online Game Legend Award recognizes the career and achievements of one particular creator who has made an indelible impact on the craft of online game development.
Dr Richard A. Bartle is Senior Lecturer and Visiting Professor of Computer Game Design at the University of Essex, UK. He is best known for having co-written in 1978 the first virtual world, MUD, and for his 1996 Player Types model which has seen widespread adoption by the MMO industry. His 2003 book, "Designing Virtual Worlds", is the standard text on the subject, and he is an influential writer on all aspects of MMO design and development.
The Online Game Legend Award recognizes the career and achievements of one particular creator who has made an indelible impact on the craft of online game development.
Dr Richard A. Bartle is Senior Lecturer and Visiting Professor of Computer Game Design at the University of Essex, UK. He is best known for having co-written in 1978 the first virtual world, MUD, and for his 1996 Player Types model which has seen widespread adoption by the MMO industry. His 2003 book, "Designing Virtual Worlds", is the standard text on the subject, and he is an influential writer on all aspects of MMO design and development.
Exclusive: Richard Bartle on how he'd make World of Warcraft better (Massively)
GDCO 2010: Interview with Dr. Richard Bartle (Massively)
"There's this kind of sense that this (SWTOR) could be the last great ocean liner before everybody starts going by airplane, and hopefully it's not going to hit an iceberg."
Good interview!
Torture (Richard Bartle's Blog)
Bartle discusses a unique WoW quest that takes something for granted that it probably shouldn't.
HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS
Four approaches to playing MUDs are identified and described. These approaches may arise from the inter-relationship of two dimensions of playing style: action versus interaction, and world-oriented versus player-oriented. An account of the dynamics of player populations is given in terms of these dimensions, with particular attention to how to promote balance or equilibrium. This analysis also offers an explanation for the labelling of MUDs as being either "social" or "gamelike".